#include "stdafx.h"
#include "ITexture.h"

void	ITexture::SetElement(EELEMENT_TYPE _ElementType, float _Value)
{
	m_pTexture->SetElement(_ElementType, _Value);
}
float	ITexture::GetElement(EELEMENT_TYPE _ElementType)
{
	return m_pTexture->GetElement(_ElementType);
}

void	ITexture::SetTexture(void* _Texture)
{
	m_pTexture = (Texture*)_Texture;
}

void*	ITexture::GetTexture()
{
	return m_pTexture;
}